Roleplay Standards
Current definitions and examples for RDM, VDM, metagaming, powergaming, FailRP, scene interference, police baiting, and combat logging.
CR-100 — Roleplay Standards
STATUS: CURRENT / ENFORCEABLE
Effective: August 24, 2026
Last revised: August 24, 2026
These standards apply to every character and scene. A rules label describes conduct, not a substitute for context: staff will consider the full scene, available evidence, intent, harm, and whether the conduct is repeated.
CR-101 — Character-driven roleplay
- Play a believable character with understandable motives, limits, and reactions.
- Value your character's safety and the consequences of injury, arrest, loss, and conflict.
- Give other participants a reasonable opportunity to perceive, respond to, and influence a scene.
- Do not create repetitive disruption whose main purpose is to force pursuits, shootings, arrests, or emergency responses.
- An imperfect decision or losing a scene is not automatically a rule violation. The violation is refusing the shared reality of the scene or using mechanics and out-of-character information to avoid it.
CR-110 — Random Deathmatch (RDM)
RDM is intentionally or recklessly killing, attempting to kill, or causing serious injury without a valid roleplay basis and reasonable scene escalation.
A valid basis requires more than insults, a minor traffic collision, proximity, clothing, or a generalized dislike of a group. When circumstances allow, the target must be able to understand the conflict and receive a meaningful chance to respond before deadly force begins.
RDM does not include:
- Proportionate defense against an immediate threat of death or serious injury.
- Force used during an already-established violent scene when the target's involvement is reasonably clear.
- A staff-approved event whose combat conditions were announced to participants.
Revenge based on another character, a previous life, a stream, or out-of-character knowledge remains RDM and may also be metagaming.
CR-120 — Vehicle Deathmatch (VDM)
VDM is using a vehicle as a weapon against a person or occupied vehicle without believable, immediate justification.
Prohibited examples include deliberately running over a pedestrian to start a scene, repeatedly ramming a stopped vehicle without escalation, or driving through a crowd because it is mechanically possible.
A collision is not automatically VDM. Accidents must be acknowledged and roleplayed. A single evasive impact during an immediate threat may be justified. Police intervention tactics, roadblocks, and deliberate vehicle contacts may be used only by trained and authorized personnel, and must follow the relevant SOP.
CR-130 — Metagaming
Metagaming is using information that the current character did not obtain through legitimate in-character perception, communication, records, or established history.
Prohibited sources include:
- Live streams, recordings, chat, or spectators.
- Discord or other out-of-character conversations.
- Knowledge from another one of your characters.
- Staff tools, tickets, administrative work, or privileged CAD access.
- A player's nameplate, map marker, or interface information that the character could not reasonably perceive.
Out-of-character evidence may be submitted to staff, but it does not become in-character evidence. Sharing ordinary setting knowledge is allowed; sharing scene-specific locations, identities, plans, or outcomes is not.
CR-140 — Powergaming and forced outcomes
Powergaming is claiming impossible or unreasonable capability, exploiting mechanics to remove another person's chance to respond, or declaring another character's action, injury, knowledge, or outcome without agreement.
Descriptive actions are attempts unless the other participant agrees or the game system resolves them. You may describe what your character tries to do; you may not unilaterally declare that another character is unconscious, restrained, searched, permanently injured, or deprived of an item.
Examples include escaping restraints with no roleplay basis, ignoring clearly established injuries, using an animation or menu during active conflict to become untouchable, or inventing unsupported equipment at the moment it is needed.
CR-150 — FailRP
FailRP is a substantial or repeated break from believable character behavior or the shared world, including refusing reasonable scene outcomes after they have been established.
Examples include treating serious injury as meaningless, ignoring lawful custody solely because the player dislikes the result, speaking out of character to gain a scene advantage, or repeatedly disrupting a scene without a plausible character purpose.
A tactical mistake, unusual character choice, or minor continuity error is not automatically FailRP. Staff should use this label when the conduct materially harms the scene or forms a pattern.
CR-160 — Scene interference and police baiting
Do not enter an active scene unless your character has a plausible in-character reason and your involvement adds roleplay rather than chaos.
- Do not use out-of-character information to stage a rescue, ambush, escape, or evidence recovery.
- Do not loot incapacitated people, abandoned vehicles, or scene property unless your character was legitimately involved and the action is roleplayed.
- Respect reasonable emergency perimeters and staff-declared priority scenes.
- Do not repeatedly provoke law enforcement or emergency services solely to manufacture a chase, shootout, or response.
- A third party who comes upon a scene naturally may observe, report, or become involved when the circumstances reasonably support it.
CR-170 — Combat logging and scene evasion
Do not disconnect, respawn, switch characters, enter a protected menu, or otherwise leave to avoid an active scene, injury, custody, search, debt, evidence, or foreseeable consequence.
If a crash or connection loss occurs, make a reasonable effort to return promptly and notify the involved players or staff through the official support route. When return is impossible, do not use the interruption to improve your position; staff may restore the scene or impose the outcome that was reasonably underway.
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